Raid Shadow Legends Review 2022
Over the previous few months, I stumbled on many various mobile game advertisements. one amongst these games specifically got showed Pine Tree State over and yet again, and a few YouTubers I watched conjointly created a sponsored video concerning it. it's referred to as Raid Shadow Legends, which is offered on mechanical man and iOS.
The ads showed the United States a turn-based gatcha game, within which we are able to get several powerful champions to explore the campaign, fight bosses, win PvP battles, and more. There square measure different outstanding gatcha games out there, that conjointly share several similarities to the present game, like Summoners War, One Piece Treasure Cruise, or The Seven Deadly Sins Grand Cross. therefore let’s take a better consider this game and see if it will catch up with these awful games.
How is the gameplay of Raid Shadow Legends?
Note: To unlock the hard difficulty in the campaign, you have to clear the campaign on the normal difficulty. The same goes on to unlock all the other difficulties.
When you completed a region in the campaign, you can go to the next region. But completing every stage in a region gets you more stars, which can give you some decent rewards if you reach a set amount of them. Rewards could be Silver, Gems, Ancient Shards, or Void Shards. These shards can be used to summon new champions in the portal.
And that's it for the campaign. Besides getting some equipment and Exp farming for your champions, this mode doesn’t have a real purpose (and I also was not interested in the “awesome story” at all).
However, after playing a while, dungeons get unlocked so you can farm evolving material, equipment, and artifacts, to power up champions. This is required at some point, as your opponent’s levels increase over time in the campaign. You’ll also need stronger champions to stand a chance in the arena.
Note: You can make your champions stronger by increasing their stars, leveling their skills, or equipping them with decent gear that you can farm in dungeons.
In the Summoners War, there is a clear ranking system in place, so new players can face opponents with similar strengths. However, when I joined the arena with some hope of new mechanics, I got pretty disappointed when I saw the opponents that I could face. 8/10 people were too powerful (maxed champions!), so I had to refresh my list for some better luck.
After finding a suitable opponent and joining the battle, I realized that I play against a (not that smart) A. I'm from the game. Sure this system also takes place in Summoners War, but they offer the Live Arena for real-time arena battles, which Raid doesn’t have.
Gameplay Conclusion:
For me, Raid Shadow Legends doesn’t feel like a game that the developers play by themselves, and is incomplete. It doesn’t integrate unique gameplay mechanics, but it shares a lot of similarities to Summoners War and other gotcha games.
Battles are also not very exciting or challenging, as you only have to overpower your enemies. The whole campaign could be cleared in auto mode if your champions are strong enough. It is simply growing your numbers.
Getting Exp for champions also takes a long time if you’re not strong enough to play on hard difficulty. Sure there is the training pit to get some Exp, but we have only one of five slots available in the beginning. And to unlock another slot, we have to pay an extreme amount of gems.
There is not much to do. In the first hours, I only played the campaign, some dungeons, and a few arenas match. And that's it…
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